CS2
Team buy typeHeuristic
Full Buy / Force Buy / Eco from average loadout and money. A transparent heuristic, not a Purple Z.
How we classify
We average each team’s loadout value and cash, then apply fixed thresholds:
full if avg loadout ≥ 4000; eco if loadout ≤ 1200 and money ≤ 2500; else force
| Label | Rule (simplified) |
|---|---|
| Full Buy | Average loadout ≥ 4,000 |
| Force Buy | Between eco and full |
| Eco | Average loadout ≤ 1,200 and average cash ≤ 2,500 |
Inputs
| Field | Meaning |
|---|---|
| Loadout value | Gear value on the live snapshot |
| Money | Cash on the live snapshot |
There is no official “buy type” field in the feed. This is our transparent read of economy state.
Minimum sample
Shown when the feed reports usable money and loadout for the team. Hidden when those fields are missing.
Where you’ll see it
- Match feed cards: bilateral buy chips on each team
- Not marked with Z. This is a labeled heuristic, not a registered calculated rate